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  OGDraken901's profile

Last seen online: 11 years ago


Member ID: 56566
Joined: 2013-03-12 14:14:53 UTC

About me:
Hello! I'm Draken901 and love action/fantasy rps and video games including MC(Minecraft).



[RP Characters]



Draken show
[Weapon] He has a 6ft tall Blue Dragonscale Greatsword. He can also use a variety of magic and items.

[Clothes] Cloak with dragon etchings(it is hooded) when wearing it you cant see the person's face.

[Bio] His race is Titanus. All that is known about him is that he comes from a long heritage of royalty, but that heritage ended when his father's castle burned down when he was a child. He lives in a camp he made by himself in The Great Forest.


DrakenN/Draken of The North show
He is a Thaumaturge from The Northern Islands, who roams the frozen north, high seas, and Terrivia with his sentient golem, Sarah. [Appearance] DrakenN wears a dark blue hooded cloak, he also wears leather gloves and boots. His eyes glow ice blue and can be seen in the darkness of his hood. He also wears a large blue travel-pack where he keeps his things at, and where Sarah likes to stay in. [Weapons] DrakenN is a Thaumaturge. He uses Thaumaturgy, which is a quite scarce magic across Sairia since it's a bit complicated to learn and few mentors teach it. Thaumaturgy is unlike Sairian magic, since it has it's own magic elements, but a thaumaturge can do great things with it, but it comes at the price of some of their sanity. DrakenN is familiar with sign magic and potion alchemy, but he uses thaumaturgy the most. He uses a staff made of amber and dragonspruce wood and bark, with caps on each end of it made of arcane blue steel. [Sarah] Sarah is a four foot high golem made of pale white stone, she was originally supposed to be DrakenN's helper golem, but when he was doing the spell to give her sentience, he screwed it up, due to having one of his insane moments. (he thought he saw a giant warg and went to go hide) She was originally just a golem that looked like a stone manican, but for years, she has been sanding herself down to look like a girl. She looks polished, and only has glowing crystal blue eyes, no nose, mouth or ears. She has thin, brown, and long string for hair which reaches to her shoulders. She wears a black robe and a small hoodless dark grey cloak. She is also a thaumaturge in training and travels with DrakenN everywhere.




Exodias show
He is a green quadrupedal dragon that patrols the forest. He lives on top of the biggest tree in The Great Forest, He has also trained himself to be a blacksmith, he can forge powerful weapons at the top of his tree, for a price of course...


Doop show
He is a darkspore creature,he can eat almost anything,he can turn into black slime,and he can teleport. He can also morph into creatures and morph his limbs into weapons. (nothing bigger than a dragon)he also is "allergic" to perfume. [What he looks like ->] Doop's skin and claws are all black, he has white glowing pupiless eyes, he is hunch backed, and he is small(about 2ft high) and his head looks like a cross between a gecko and a leopard.


The Watcher show
He is a legendary scholar wich has a library with all of the worlds books,he always wears a white cloak wich the darkness of its hood covers his entire face, his skin is pure white like he never stepped a foot outside before, he has a habit of watching people and he can also use telekinesis (The power to move things with your mind) he's also more inteligent than The Seeker.



Sylvan show
Sylvan is a Sairian Wraith. Her "skin color" is pure white, her eye color is sky blue. She has long, slightly curly hair. She wears a small, light blue travel pack(it has holsters and sheathes on it's sides,she also has a small alchemy stand strapped to it), as well as a white shirt and leggings. [Weapons] She has two daggers made of azurinite, they both are identical to each other, their hand guards are curved, and their pommels are runestones with multiple runes(the runestones can enchant the daggers to be poisonous, electrified, on fire, ect). She also uses potions, such as poison, dizziness, and other types. She is also able to cast some spells, but fails at times. [Bio] She is a Wraith from Witch's Waypoint, who chose the life of adventure over the city, she is an alchemist and mage in training. She speaks with a slight Irish accent.(barely noticable) She is 19 years of age.


Warrick show
He is a wanderer, never truly having a home, he wanders far and wide all over Sairia. He never shares his true identity, and only goes by the name Warick. His origins are unknown, other than he's an exe Legend, and has left them entirely. As well as that he has been training himself and continually upgrading his suit for years. [Appearance] If a person was to see Warick in his entirety, he would look like nothing short of a hulking and burly heavily plated suit of armor with steamwork and gears on every bend point. (pretty much an 8 ft tall, steam powered mech suit) His suit on the inside is composed of hardened leather, wool, a thin layer of an alloy made of steel, cobalt, and mythril, spellbound azurinite, a large steam tank, the main steamworks, inner rune stones, and warpingsteel.(note that every piece of the armor is connected to all the other pieces, so someone simply can't pull it off of him, the inside and outside of it is all latched together) The outside of the suit is heavily plated and burly, it is composed of many alloys of reinforced obsidian, spellbound and normal azurinite, reinforced cobalt and blue steel, and reinforced warping steel. The "helmet" of the suit looks like a heavily plated plague doctor's mask, except the nose of it is much shorter and the eye holes have clear saphire in them. The mask has a built in gas mask and underwater breathing system. The shoulder and knee plates have runes on them, and one large runestone in the middle of the chest plate. The knuckles on the guantlets are spiked, as well as the bottom of the leggings and boots. Every corner of the suit where is should bend has a few gears and steamwork, though the main steamworks are on the inside of the suit. His suit is befitted with a eject function. [Semi-Suit] At any time should his main suit become heavily damaged, broken, compromised, or stuck, he is able to eject himself out of the suit via the helm, or out of it's chest. Warrick wears mythril armor with spiked shoulderplates and knee plates. [Weapons] Warick has no definite weapons, other than his brute strength of the suit and him altogether and a large wrench mixed with a hammer. He is incredibly skilled at fist fighting and dodging attacks. Though, by the use of warping steel in his suit, he is able to morph the suit's limbs into weapons and such. (he only does this occasionally though) He uses magic, but mostly only to alter and augment the suit. The suit in strength is 10 times stronger than diamond with all the reinforcement and plating, though he does walk and run very slow in it. The height of the suit is 8 and ½ feet tall. It weighs over 1500 pounds, and being punched by it would equal to about 450 pounds of kinectic force being rammed into your rib cage/body part. His semi-suit is alot less armored, and more for use of agility and quick attacks. [Traits and Trivia] Warick's main suit was made to withstand almost all damage and take minimal damage from exlplosions, and heavy projectiles and attacks. His semi-suit is made to be able to dodge almost all attacks and quickly repair the main suit. The main suit has 6 inches of the alloy plated all over it, making it incredibly tough and almost unbreakable. [The Curse] A man known as Demetrius killed and burned down Warrick's entire village when he was embarrassingly defeated by Warrick in battle. He done so to frame Warrick of the murders and take his place as a Legend. Though, Demetrius was denied of Legendhood, he then made a Lich cast a curse upon Warrick, which makes him have hallucinations and go into a full blown rage occasionally.


The Apothecary show
Upon seeing The Apothecary, he looks very frightening, for he looks like a plague doctor, but, in reality he is not frightening in any sense of the word, in fact he is quite friendly with strangers. [Appearance] He wears a heavy semi-plated trenchcoat with a hood, it reaches all the way down to his feet, he has the hood on all the time, even when he's wearing his hat. He has a wide-brim hat, wich he wears ontop of the hood of the trenchcoat. (yes, ontop of it) It is dark brown, like his trenchcoat. He carries around a large travel pack wich contains all his things. And finally... he has a plague doctor's mask made out of dark grey azurinite. The eye holes have faint green light coming from them. [Weapons] He usually does not get in fights, but he usually uses a long staff with feathers and a green gem on the end to defend himself. He can use magic, potions, alchemy, or just flat out beat the person with his staff. He usually keeps his staff strapped to his travel pack rather than walking with it. He can use bard magic(the mais where music is used instead of spells) but normally he only uses that for healing. He carries around in his pack a alchemy table as well. [Bio] The Apothecary is one of the Legends, though he does not participate in the trials. He wanders around all of Sairia going into cities and towns, healing the sick and dying. His outfight might seem frightening, but he's actually a very merry and kind person. His voice sounds like he's in his twenties. Wherever he walks, the life in that area seems to flourish and strengthen.


[Lands & Realms]



Sairia show
A planet where medieval arts have withstood the tests of time, and where magic and the arcane thrives a flourishes. This planet is much bigger than Earth and only half of the entire planet has been discovered and explored.

Terrivia show
A continent on Sairia that houses The Great Forest, and is home to many large cities and villages such as the walled city to the Northwest, Witch's Waypoint. As well as many strange and dangerous creatures not found anywhere else. The Southeast of Terrivia houses mostly The Great Forest and the Southeastern beaches and shores. The Northeast of Terrivia is made up of mostly temperate and cold marshlands, which is filled with rivers and swamps. It also contains the Eastern shores and the Northern to Northeast shores. The West of Terrivia contains the jungle. It is mostly temperate and humid. It also contains the West shores of Terrivia. The Southwest of Terrivia eventually leads out of the jungle into the Deserts. Down near the Far Southwest is the Burning Desert and Burning Shore, known for sometimes being so hot they can boil eggs in their shells. This is also where The Glass Peak is, a volcano which became so hot, that it turned the sand around it to glass. The Northwest of Terrivia houses The Windy Plains, a region filled with small forests, grass lands, and hills. Near the very far Northwest of Terrivia is Witch's Waypoint. Witch's Waypoint is a very large trade city with 12 ft wide stone walls surrounding it, and a ridiculously high mage tower in the middle of the city. Near the Northern part of Terrivia lies The Mountain of The Highlands, a giant mountain which is said to have riches at it's peak, it also has massive whirlwinds and storms surrounding it at all times near it's top. The Northernmost part of Terrivia houses high cliffs, highlands and cool mesas. It is generally cold to temperate. The Southernmost part of Terrivia consits of roofed forests filled with rivers and shallows, leviathans and sea dwelling animals and monsters visit this place commonly, as land dwelling creatures are easy meals when in the water...

The Darkened show
Far away in the east lies The Darkened, The Darkened is a land covered in its evil corruption, where many dangerous and life threatening monsters and creatures dwell. The Darkened's monsters are no pushovers, they are extremely dangerous even to a well armed adventurer, notably because all monsters that live there have a poison that seeps from their mouths, if injected, the poison can cause insanity, weakness, hallucinations, and eventually, turn the infected person under the influence of The Darkened, making them attack their own friends, family, and anyone they see, and eventually, if not cured, they will die within about a month or so. The Darkened is a very dangerous place, only go there if you are well prepared. It is covered in thorny purple and black plants.

Northwest of The Darkened show
To the Northwest of the horrible continent, is a island full of pirates, kidnappers, and brigands, better known as Watchman's Isle.

Eastward show
East far from Terrivia lies first the Isle of Dwarves, Then a small island full of tall grass, abandoned buildings, and old ruins, this island is known as Storyteller's Isle, and then finally, The Darkened.

DoomHaven Isle show
This island is infamous for being almost uninhabitable, and full of vicious and raging monsters, as well as it's dangerous environments. This horrible island is mainly a place of banishment, aswell as a person being put there for punishment, or someone being taken there by kidnappers just for the heck of it. This island is about the size of a large floating island, and is located to the far Northwest of The Isle of Dwarves. A feature of DoomHaven is that, it is always covered in black swirling storm clouds, which makes the island full of almost pitch black darkness. To the north of the island is mainly where they ditch the prisoners and victims of kidnapping. The north is mainly composed of deserts, sandy highlands, and clay mesas. Down towards the middle of it, is where it is full of dark, and roofed stockwood forests. (stockwood trees are extremely fragile and thin, a punch with a bare hand could shatter one, they also don't make good building materials besides sap.) Down towards the south of the island, is made of grasslands, featuring many caves which lead into cave systems underground, as well as many sharp plants such as cacti. The island is also full of dangerous monsters such as wargs, bears, wyrms, dragons, hydras, serpents, and other beasts you don't want to meet in the middle of the night. It is also full of deranged and dangerous madmen and fugitives who have been abandoned on the island. The island is almost uninhabitable and lawless, and shall stay a place of banishment as long as there is troublemakers.

The SkyRealm/Aetherworld show
These are many small and very large floating islands high up in the atmosphere where they are barely visible. These floating islands house creatures and minerals and treasures not found on the below ground. They are always covered in snow and ice and vary in size and height. These floating islands are extremely cold, often you can see frozen rivers, and icicles hanging off of trees. The floatings islands are generally near, or close to each other. They are located floating over the middle of The Great River. The topmost Island houses The Kingdom of The Aetherworld, where The King of The Skyrealm resides with his family and subjects.

The Great River show
The Great River(or Mid-Ocean) is the ocean in between The Darkened and Terrivia, as well as, Storyteller's, Watchman's, and The Isle of Dwarves.

The Northern Islands show
These are four large islands that are directly north of Terrivia. These islands are snow and ice covered having many ice and snow variations of other creatures that are potentially more lethal. It is always snowing or sleeting in The Northern Isles. The islands are very cold as well.

The Great Ocean show
Directly west of Terrivia is The Great Ocean. This ocean spans more than 5000 miles. The ocean also houses many small and medium sized islands that might have towns, ruins, and treasures on them.

The Underworld show
Let me just make this clear, The Underworld is not hell. It's just very close to Sairia's mantle. This domain is filled with lava and fire, hot rivers, as well as a castle full of nobility and a giant city under it. The Underworld in shape is much like a plain, with hills here and there and such. The Underworld includes The Clockwork Obelisk, The Heated Plains, and The Dark Beyond. Even though The Underworld has many forests filled with Dark Oaks and thorny trees, there's not much about them that comes to mind other than their unique look. The Underworld located mostly under The Great River, and Terrivia. (as well as every other part of the planet, but, beyond The Underworld only lies The Dark Beyond.) The Dark Beyond is essentially the borders between the inhabited Underworld, and non-inhabited. All of The Underworld is surrounded with The Dark Beyond, The Dark Beyond consists of burned trees, skeletons, and pitch black darkness. When near The Dark Beyond, all compasses essentially break, with their needles spinning. Even enchanted and runesmitten ones. All light such as torches and lanterns which get carried into The Dark Beyond burn through their fuel much more quickly than normal, many have ventured into it and none has came back alive.

The FarLands show
The FarLands, is essentially the rest of The Overworld and Sairia. The FarLands act much like The Dark Beyond. Many have ventured into The Farlands to try to see what else was out there, and none have came back to tell the story. The FarLands are the places beyond The Great Ocean, Northern Islands, The Far South below The Isle of Dwarves, and beyond the explored parts of The Darkened. The Farlands are shrouded in mystery, few have solved it, but all in all, none have came back to tell about it.




[Guides and Other]


Sairia Monstropedia show
[Worldwide]
Dragons : Dragons are plentiful just about anywhere in the world of Sairia. There are many types of dragons, some mammalian and even some that look close to humans. Let's go over the three most recognizable dragon types. The first is just the plain Dragon. When people first found Dragons they just decided to have their names to be Dragons. These dragons though are the generic looking dragons that walk on all fours. But they can stand up on two feet and grab items and such with their front legs. Next is Wyverns. Wyverns are bipedal dragons(meaning they walk on two feet not all four) that have their wings connected to their front legs. Next up is Drakes. Drakes(or hunch-backed wyverns)are a type of dragon that have their backs hunched over, they also walk on all fours, their wings are also connected to their front arms. These are just the three most recognizable dragon types. These are merely a fraction of the entire dragon species and population. Dragons can also grow to become sentient and start speaking a understandable launguage. If you ever happen to see a dragon sitting at a stand and talking to people, do not be afraid. That is normal around the world of Sairia. Heck, dragons can also be masters at a trade or craft. But do be careful in the wild. Because there are dragons that did not want to become sentient and will attack on sight if they are aggresive.

Titans : Titans are giant and powerful creatures of varying shape and size. Usually they tend to be the guardians of old ruins, civilizations, specific areas, and so on. Titans are intelligent beings wich know many launguages and other knowledge, yet they will not utter one word, it is not known why they wont speak because they clearly can, they just choose not to. Like i said before, Titans are of varying shape and size, and they are of collosal size, alot are even bigger than Hydras. (and are extremely hard to encounter and/or find.)

[Terrivia]
Hydras : Hydras are creatures that have 8 - 10 heads and those heads can all breath fire.(these ARE NOT dragons, even though they do look like dragons they are a completely different species) Beware they are highly aggresive and constantly rampage throughout Terrivia when they are angered. If you so happen to chop one of their heads off, two grow back in its place. There is no succesful way to kill a hydra by chopping one of its heads off, they can only be killed by other means or striking their heart.

Wargs : Wargs are basically magic imbued giant wolves wich can be tamed and ridden on like a horse. Once tamed a Warg is as loyal to its master as Griffons and Hippogriphs. Armor can also be put on them to make them a battle steed. Wargs can also use some types of magic.
[The Great Ocean]
Leviathan : A leviathan is a giant water dragon that lives out in deep oceans and sometimes attacks ships. A leviathan's appearance can vary alot depending where you are in Sairia. Let's say you're near Terrivia's waters. A leviathan there would most likely have a long neck. And they do have very bad reputations of smashing large ships and eating crews.

Kraken : Kraken are pretty much just giant squids and like the leviathans, they like to smash large ships. But they do not like to eat people, they like whales and such much more.
[The SkyRealm]
Griffons : Griffons are half eagle and half lion and can be ridden if they're tamed. Taming one is a sign of richness because they like gold. Their feathers are colored gold and amber.

Hippohgriphs : Hippogriphs are half eagle and half horse. Hippohgriphs are loyal and valiant and taming one takes alot because they cannot be tamed with food. In order to tame one you must prove yourself to one. That means you having to race a lightning fast Hippogriph. Their feathers are colored white and blue and under their wings their feathers are red.

Pollods : Pollods are giant peabird-like creatures that can be tamed for easy travel around the skylands. Pollods also look slightly reptilian because they have scales on their beaks and under their wings. they can be tamed by feeding them icy rutabagas. Sadly though they cannot be ridden down to normal temperature continents because their plummage traps heat so they can only be landed at The Northern Islands or else they'll die of heat. Their bones are also fragile so they cannot be used in battle. They're purely for companionship and travel.

Giant Elk : There's really nothing special about them other than they're giant antlers. You can ride one if it lets you, but they tend to go slow so it's not very exciting.. What? You think they're gonna have powers like Reindeer to enable them to fly? Heck no, they're just giant elk. Also they're very social so if you happen to attack one they'll all come stampeding towards you.
[The Northern Islands]
Snow Wargs : Snow Wargs are alot more durable in battle than normal wargs. They can also use adept ice magic. They are generally colored white rather than your normal brownish-black color.

Icy Golems : Icy Golems are large golems made of tough ice. Though they melt rather quickly near heat... They are not very aggresive at all, they tend to leave alot of animals and beings alone if they don't attack it.

Wyrms : Wyrms are snake-like dragons with long bodies. Alot of wyrms usually stay submerged in water because their long bodies make them slow on land, plus, for them it's easier to catch food in water. Remember that these are dragons, so don't just walk up to one and say hi, or it might return it with a ice breath to the face.


Beings of Sairia show


(as a note, Sairia does not have any humans whatsoever, and the planet is filled with many sentient and diversified races, some of which are somewhat close to looking human.)

[Fairy] They might seem cute and all since they're so small but they're masters at magic so don't tick one off too bad and you'll be fine. They've also found out how to enlarge themselves to a height of a normal human for a period of 5 hours, though this magic can be reused... The height of a normal Fairy can be 4 - 6 inches tall. They only live in villages with their own kind, because they would probably get stepped on if they tried to live in one of the normal villages or cities.

[Mermaids & Mermen] Merfolk are half fish and half human, with fish tails starting from their waist and down. Mermaids and Mermen tend to live in the ocean with villages and houses made of coral, seashells, clay, and stone. Though they tend to group together alot on beaches. They often appear after leviathan and kraken attacks to help the survivors back to shore.

[Sirens & Nagas] Sirens and Nagas are the inland and swamp versions of Mermaids and Mermen. They are initially river serpent people. Their arms and tails have hard green scales starting from their elbows and waist down to their tail fins and fingers. Also instead of finger nails they have dull claws for gripping onto mud and clay. In fact, nagas(male sirens) don't even look like men at all. They're covered in green scales from head to tail and their heads look more like a sea serpent's. They live in villages at the bottoms of deep lakes and large rivers, their houses are made of packed mud and clay. And just like Mermaids and Mermen they like to relax on the shores of lakes and rivers and swampy areas.

[Sentient Dragons] Dragons can choose to become sentient/civil rather than be wild, and master an art or craft and speak a language besides their own. Sentient Dragons usually reside in villages, using their breath and strength to help them with their craft that they have took up. Though, that does not mean that they can't simply reside in their home in the wilderness.

[Elves] Elves are pointy eared and tall humans, usually tan from being in the sun so much. They tend to be in greatly forested areas such as thick forests and jungles. They live in houses built in big trees but can also build them on the ground if they wish. But be aware, since they stick to areas where it's warm or humid, they don't like the cold. Elves and Dwarves have had a bad history, them being practically polar opposites, they tend to get uncomfortable when near them.

[Dwarves] Deep underground or in the mountains, there are hundreds of dwarves mining away. Dwarves are small people that have large bushy beards, and are extremely short. Dwarves were actually the first ones to come across steam power in Sairia, and are well known for it. (besides being the main way to get ores and and precious things from the ground) The Isle of dwarves is a mining city filled with steam powered drills, quarrys and automotons mining away.

[Titanus] Not much is known about Titanus people except for they mostly live in their own strongholds which lead deep underground, they have blue skin, they have no noses, and they don't like to show their faces. Before The Age of The Legends, The Titanus race were known to be brutal and savage barbarians, warriors, and greenhorns hailing from The Northern Islands.

[Pixies] Pretty much the underworld version of Fairies, Pixies are mischievous little buggers, that like playing pranks on people and stealing valuables. They live in thornwood and darkoak trees near the heated plains.

[Elementals] Elementals are sentient beings made out of a magic element, such as water, fire, earth, air, darkness, light, and rift. Elementals take on a humanoid form.(in the shape of a human) They can either be male or female. And since they're made out of a magic element they're already adept at that one element. Even though elementals are made of a element, the magic that created them does not allow them to be taken apart or destroy anything they touch without purposefully trying to.(lets say a fire elemental touches a wooden desk, the desk would not catch on fire because the magic nullifies the fire's abilities.)They usually stick around the spot they were made from and build a village around it or near it.

[Underworlders] No, Underworlders are not demons. They just have horns and look weird. A underworlder's appearance can vary by alot because they're all unique. Usually they look like humans, except sometimes with horns, claws, sharp teeth, and other things. They live in a giant city right before The Underworld's castle full of the nobility.

[Werewolves, and Vampires] You may be hiking along and come across a small village full of these people, lucky for you its not a blood moon(hopefully). Sairia's werewolves can actually take control of their beast form at any time(except on bloodmoons, bloodmoons cause them to go completely berserk.) It does not need to be a full moon to transform into their beast forms. And plus they have perfect control over their beast forms(like I said before, except on blood moons) Sairian Vampires dont have to drink blood if they don't want to, they can just eat food like everything else. Though drinking blood fills their hunger entirely, eating food gives less. (vampires ALSO go completely berserk/crazy when a blood moon happens.) Werewolves and Vampires can be of any race of Sairia.

[Valkyries] Valkyries are beings which look like humans, except for they have wings on their backs. Valkyries live in villages located on mountains and snowy plaes such as The Northern Islands. Valkyries are known for being a noble race of beings. Their wings on the other hand are not that big and will only let them fly 20 meters high in the air on average.

[Dragonkin] Dragonkin are half human and half dragon. Alot of Dragonkin people have different appearances because some may have scales and horns, while others may have horns and wings. All Dragonkin can all breath an element.

[Spectrals] Spectrals are ghost-like beings who tend to dabble in a bit of magic. Spectrals are NOT ghosts or spirits but are simply translucent and have no bones nor flesh and blood. Spectrals are beings who are identical to humans, one of the most identical infact. Since they do not have flesh their "skin" is composed of a soft magic barrier.

[Wraiths] Sairian Wraiths are NOT undead, in fact they are actually living. Sairian Wraiths look generally just like humans and elves, but they look ghostly and all of their body is one color, including their hair. They don't have mouths or noses, but can speak just fine. Their eyes are pupiless, and are blank, meaning they don't have irises or anything like that, only eye color. Instead of fingers, Wraiths have claws that can seep poison(their feet are also clawed, but they don't seep poison). Wraiths bodies are foggily translucent.(you can see through them but not very well) They're bodies are composed of foggily translucent particles made of magic and other particles. Wraiths can be anything from white to cyan in "skin" color. Wraiths can feed off of magic energy and the life force of nearby animals and beings instead of eating food. Wraiths can turn invisible and go into items for hiding themselves. They tend to stay in The Underworld and dark places.
[Aetherfolk] Aetherfolk are human-like beings which generally live in the Aetherworld. The generally look like normal humans, except that their skin color ranges from light blue to snow white, they also have wolf ears and claws on their feet. They generally live where it's incredibly cold like the Aetherworld, and are extremely resistant to cold temperatures themselves. They are one of the most human-like races on all of Sairia. (except for underworlders and spectrals)


Sairian Magic show
Sairian magic is composed of elements of which the magic is used. The Basic Sairian Magic Trees are Nature, Water, Lightning/Storm(or air), Fire, Holy, Infernal, Light, Dark, Rift, and Arcane. Arcane has no weakness or strength against other Magic Trees, it is as some say, the "Base" Magic Tree. The magic element all have different sub types of magic. (like lightning also has wind magic within it, water has ice, nature has poison, ect.) There are also Runes wich are powerful symbols that float in the air around large sources of magic, they can also be engraved onto items or weapons by having a Runesmith engrave them for you to make them have a or several magic elements, make them have beneficial boons, and much more. If you happen to see any runes floating around, grab them out of the air and put them in a Warded Jar if you have one because you can let a Runesmith engrave them onto your items and weapons if you want to. There are also Sigils wich can be engraved onto objects and wich, upon reading one or laying your eyes on one can give you a physical or mental boost for a period of time. Sigils can also be used with no boost to be just decorations for shields, banners, and ect. Alchemy is the making of potions and equivalent exchange. Potions are very useful in combat, and for all around utility. For example they can heal you, give you more strength, and even make you more accurate. Some potions can be made to make you or someone else have a potion effect permanently, but those types of potions are very hard to create and often fail. Equivalent Exchange is the use of runes and sigils and various items and materials to get items of equal or greater value. If you have the right item, you can turn it into another item you need or want, but the process of Equivalent Exchange can often fail during the transmutation of an item or items. [Complex Runes] Complex Runes are incredibly powerful magical symbols which can be used in spells, wards, empowering things exponentially, and sometimes even in runesmithing(depend's on what the item is made out of in order to withstand the enchantment, anything below mythril will shatter or break if trying to put a complex rune on it.) Complex runes usually have many lines, and shapes making them up.


The Legends show
The Legends are a group of beings which are pretty much the Guardians of Sairia. Their power and strength is among legends, hence the name The legends. They all specialize in a art, craft, or task set by The Book. The Legends are NOT immortal and can be defeated, but it is VERY hard to find their lairs and you must kill them FOUR times for them to actually die. (Upon becoming or being a Legend they gain a abillity which allows them to raise up from death to full health, but only four times. But upon a raise they can choose to teleport away, making it very hard to actually kill them again. When a Legend dies or gives up their rank, their powers get transfered over to the person that fits them the most or one of the Legends' kin.
[List of The Legends]
[Barthal] Barthal is a gigantic great blue dragon with curled horns. When a being dies in Sairia their soul either goes to Barthal or Death. If a soul of the being that passed reaches Barthal the being either has the choice of ascending or becoming a phantom. Passed beings can stay as phantoms for more than 1000 years but they can get hurt and get killed again. Upon a phantom getting killed they see Barthal again but they only have the option of ascending. Barthal almost never leaves his great cave wich is deep underground. The only times he does so is when there's an important event happening or he has a meet up with the rest of The Legends. Barthal is almost like the commander over the legends because he has more authority over them than any other, mostly because he's the absolute strongest of them all.
[Death] He wears a hooded cloak and has somewhat pale skin. When a person dies in Sairia and they have committed many crimes, they see Death in his lair in The Underworld, there they only have the option to ascend. Death is the ruler and king of the underworld and has many kin.
[The Watcher] The Watcher is a old Scholar that has a library which has all the books in all of Sairia. He wears a white cloak wich covers all his face and body, and his skin is as white as snow. He has the task of keeping records of and recording people's lives onto scrolls. Ever had the feeling that you were being watched on Sairia? Well that was The Watcher. He also reads ALOT and uses telekinesis. He also loves messing with Death.
[The Apothecary] The Apothecary is a person who goes around all of Sairia healing the sick and ill. He uses many ways to do it and teaches advanced healing spells, magic, and how to make potions of higher grade than normal.
[The Venturer] The Venturer wears a red cloak with armor all over it. The Venturer has the task of adventuring about all of Sairia and making maps of it. He often leads expeditions to unexplored areas and visits towns alot along the way.
[The Master] He wears a black non-hooded cloak(you can clearly see his face) and is a master at Long and Light weaponry. (such as long swords, poles, and katanas) He is willing to train anyone in his dojo in The Northern Islands if they are willing to put up with him. He has a long black beard and always has glasses on. He is a dwarf.
[The Warrior] He wears full body armor made out of steel and silver, as well as a helmet. He is a trainer in normal and heavy close range weaponry. He will train anyone but his ways are more than harsh... His lair is located on a island in The Great Ocean. He is a Underworlder.
[The Marksman] He wears leather and iron armor, and wears a black bandanna around his mouth and nose, his hair is dark brown. He is a trainer of Bows and Guns and Throwables. He can train anyone, but they have to live with him in the hot jungle for several days. He is a elf.
[The Witch] The Witch wears a bright purple Archmage robe(she is a woman) and has blue eyes and light brown long hair. She also wears a wide purple and blue Witch hat. She can teach people about Magic and Alchemy. She always carries around a big staff with a blue gem at the top. She looks like she is 22. She is a spectral.
[The Paladin] The Paladin is a slayer of evil all across Sairia, his main intent is to keep the order of Barthal. He wears full paladin armor made of dyed cobalt, azurinite, and silver. He is the leader of The Order of The Paladins, which is the strongest guild in Sairia, willing aid anyone or kingdom in need with their Paladins, Templars, and Archmagi.
[The Archmage]The Archmage is a master in all spells and Magic, He wears a dark blue hooded and tattered cloak, with runes etched into it, he wears two gauntlets on his hand each with four gems in the middle, on his right hand he has a red gantlet, on the other, a blue gantlet, the red one enhances Combat magic, the blue one enhances utility and healing magic. His eyes glow cyan and can be easily seen under his hood. He is rather hot headed, but will train anyone in the ways of Combat Magic.
[The FateTeller and The Wiseman] The FateTeller and The Wiseman are two different Legends, but they do the same job. They are the Legends of Guidance. Although Barthal is considered to be the wisest of all the Legends, no Legend's mind can surpass those of The Wiseman and FateTeller. The Wiseman wears a white robe, complete with golden etchings of beasts and other such things. He has a very long white beard, he is an Elf. He lives in a temple near the top of a tall mountain in the Terrivian Highlands. The FateTeller though... is another story altogether. He never shows himself whatsoever and only speaks through his mind. He lives in The Clockwork Obelisk in the Underworld. He has a mysterious way of guiding people to truth, reflection, discovery, and ect. He has a very special portal at the near front of The Clockwork Obelisk, which leads to The Plain of The FateTeller. This is a type of dreamrealm, where you can go in and stay for several years, and come back to the real world and you wouldn't have aged a bit, nor would anything around you while you were in it. Many that have gone in have reported visions of past events, structures that have words on them, and all have reported a ball of light to the North which they can never quite get to. This is thought to be The FateTeller guiding on you on where to look.


The Trials of The Legends show
Every once in a while, a (foolish)person will want to try to become a certain Legend. In order to do so, they must seek out a wandering Legend, and tell them about the situation. They are then taken to Barthal's cave, he tells the person that in order to get that Legend's rank, they must defeat every other Legend before that Legend in battle, and then when they fight the Legend they want to become, if they win, they get that Legend's rank, and the former Legend is dissmissed to lesser duties without their former title, or they can leave The Legends altogether. But, if the person loses, and want to try again, they must do it all again.


Trivia show


[Azurinite] Azurinite is a extremely valuable material on Sairia. Not because it looks pretty, but because it makes great armor and weapons! Azurinte, unlike it's earthly counterpart(azurite), is stronger than (about 10 fold or so, incredibly strong stuff) diamond and tougher than obsidian and steel. It's almost unbreakable. (the only way to break azurinite is by hitting it with another piece of azurinite, but even that does little damage to it) Azurinite can be dyed to whatever color a person likes. Azurinite usually comes in colors of cobalt blue to sky blue. It is only found in Sairia.

[Mythril] "As light as leather, as strong as a Dragon's scales." Mythril is a green material which is as strong as a Dragon's scales, but unlike other metals, it is extremely light. It is tougher than steel. It is pale green in color.

[Prometheum] Prometheum comes in red, green, and blue. It looks like crystal, bit it is actually a type of metal. It's as strong as Mythril, but much heavier.

[Ardite] Ardite is a brownish-orange looking metal found only in the underworld. It is highly resistant to heat and is a bit stronger than Prometheum.

[Sairian Blue Steel] Blue Steel is a metal only found in the SkyRealm. It is highly resistant to cold and it's color ranges from ice-blue to cobalt-blue. It is as strong as Ardite.
[Dragonspruce Trees] Dragonspruce wood is incredibly strong wood, almost to which of the strength of steel. Dragonspruce trees grow near large sources of natural magic energy, and magically imbued.

[Quicksilver] Quicksilver is unlike it's earthly version (a.k.a., mercury), it's actually a counterpart of silver, where instead, it forms underground around strong points of magical energy, it also has incredible magical potential and is commonly used in potions and staves.

[Stockwood] A incredibly fragile and flimsy type of tree which only grows on Doomhaven Isle.

[Screeching Crystals] These are cobalt blue crystals which form on the SkyRealm Isles. They occasionally produce soothing harmonic noises at night which can relax everything that hears them. Often, the echoes can be heard faintly from Southeast Terrivia. "When something hears those echoes, even the most furious of dragons can't resist but to listen and relax."

Sairian Currency show
The currency of Sairia is small gold coins, depicting the emblems of the three realms of Sairia, and is used worldwide, even to the deepest depths of The Underworld.

The emblems of The Three Realms show
Each realm is unique, and each have their own emblem(for banners, flags, ect). The Overworld's emblem depicts a sitting Hydra, with trees and shrubery growing around it. The SkyRealm's emblem is a floating island with a dragon spiral around it. The Underworld's emblem is a Dragon's skull, with a flaming daggger, and bag of riches beside it.








Draken901 does not have a Nintendo 3DS / Nintendo 3DS friend code.



Comments
Draken901 (2015-04-11 23:54:34)
Well.... it seems we've won after all.... everything is back to normal.... now i just need to get all my lost friends back here....

Draken901 (2015-01-03 04:48:57)
Eh......

Lani (2014-10-29 16:37:19)
Watson: We've come this far with the case and you've just NOW noticed that I'm a dog? Err....woof woof!

Draken901 (2014-10-24 05:09:31)
"When darkness seems to fall upon you, remember, there is always a light in the darkness." "Whosoever believes is my friend, and the friend of that friend is also my friend." "Whenever you are in doubt remember your faith and pray."

Lani (2014-09-22 13:09:02)

Mom says he's my dog, but she didn't accept my disapproval of naming him that e^e

TelliusGraves (2014-09-17 21:54:50)
Its Crisis

Thanks for your time~
DarkJolteonPup (2014-07-27 20:21:14)
GIVE ME YOUR SOUL

Emi (2014-07-07 22:52:24)
Hii drakon

Draken901 (2014-06-19 03:45:18)
Sorry i havent been on that often anymore.... ive been playing minecraft, watchdogs, modpacks, and other stuff with my brother so i have been busy.

LaughingJill (2014-05-13 03:28:51)
I'm on usually at 9:00 to 9:30

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